Notation

The game of Othello takes place on a board with 64 squares. We refer to these squares by a coordinate system: the rows are numbered from top to bottom by 1 to 8; the columns are indicated from left to right by 'a' to 'h'.

Fig. 11: Squares Fig. 11: Squares

The square at the top left is referred to as a1, the one immediately to its right as b1, and so on.

Fig. 12: C-, X-squares Fig. 12: C-, X-squares

Certain types of squares have been given, for reasons of convenience, a special name. One speaks of the corners (a1, h8, a8, and h8), the X-squares, which are those squares diagonally adjacent to a corner, and of the C-squares, which are the other squares adjacent to a corner. The compass directions are often used to refer to a region of the Othello board. For example, the squares near the a1 corner make up the "north-west" region while row 8 is referred to as the "south edge".

It is not necessary, in reading this booklet, to know how to record a game. However we give the process in case you would like to read a game analysis or record your own games. A game is recorded in a diagram giving the number and location of each move.

Fig. 13: Transcript Fig. 13: Transcript

The diagram above represents the game Penloup-Juhem game from the 1992 World Championships. The first player listed is black, here Penloup. The '1' on f5 indicates that the first move was played on this square; then white responded with d6, followed by c3 d3 c4 ...